Type
Type: Meaning
Caps: Referring to Cap raising AAs, either stats, skills, or secondary modifiers (mod2s)
Defense: Referring to Defensive type AAs (Heal spells, Better Mitigation / Avoidance, Hate Reduction, etc.)
Emergency: Referring to AAs for emergency situations, generally activated, but can be passive that are triggered at low-health and the like.
Offense: Referring to Offensive type AAs (More swings, better melee / spell damage, less resists / misses, etc.)
Resists: Referring to Resist Stats, and mod2s related to spell damage reduction
Stats: Referring to any stat that is not covered by
Resists, and not a cap raising AA
Tradeskill: Referring to any tradeskill related AA
Utility: Referring to any AA that doesn't fall into any of the previous Type categories
Subtype
Subtype: Meaning
Amount: Melee and Spell Amount types combined
Hate: Referring to primarily Hate generating or reducing AAs
Heal Amount: Heals, heal focus, and rune type AAs
Heal Duration: AAs that change the duration of duration heals
Melee: General Melee type AA
Melee Amount: AAs that change (improve / reduce) Melee damage per successful hit
Melee Swings: AAs that change (increase / reduce) either Successful hits, or amount of swing attempts
Misc: Any not covered by others types listed here in Subtypes
Movement: AAs refering to Run Speed, or other types of movements.
Skill: AAs referring to a skill
Spell: General Spell AAs
Spell Amount: AAs modifying direct spell damage / heals / etc.
Spell DoT: AAs modifying DoT damage / HoT heals / etc.
Spell Duration: AAs modifying spell duration
Spell Resist: AAs modifying spell resist rate
Timer: AAs that modify refresh timers
Target
Target: Meaning
Ally: Nearby Allies
Enemy: Nearby Enemies, often directional
Group: Your group
Pet: Your pet(s)
Self: Yourself
Target: Your target
SpellFocus
Focus: Meaning
Burning Affliction: Increases DoT Damage
Extended: Increases Spell Duration
Haste: Reduces Cast Time
Improved Damage: Increases Spell Damage
Improved Healing: Increases Heal Amount
Mana Preservation: Reduces Mana Cost
Melee Focus
Focus: Meaning
Cleave: Increases Chance to Critical Hit
Dodge: Increases Chance to Avoid (Dodge) Attacks
Ferocity: Increases Chance to Double Attack
Haste: Increases Swings per Second
Type: Meaning
Caps: Referring to Cap raising AAs, either stats, skills, or secondary modifiers (mod2s)
Defense: Referring to Defensive type AAs (Heal spells, Better Mitigation / Avoidance, Hate Reduction, etc.)
Emergency: Referring to AAs for emergency situations, generally activated, but can be passive that are triggered at low-health and the like.
Offense: Referring to Offensive type AAs (More swings, better melee / spell damage, less resists / misses, etc.)
Resists: Referring to Resist Stats, and mod2s related to spell damage reduction
Stats: Referring to any stat that is not covered by
Resists, and not a cap raising AA
Tradeskill: Referring to any tradeskill related AA
Utility: Referring to any AA that doesn't fall into any of the previous Type categories
Subtype
Subtype: Meaning
Amount: Melee and Spell Amount types combined
Hate: Referring to primarily Hate generating or reducing AAs
Heal Amount: Heals, heal focus, and rune type AAs
Heal Duration: AAs that change the duration of duration heals
Melee: General Melee type AA
Melee Amount: AAs that change (improve / reduce) Melee damage per successful hit
Melee Swings: AAs that change (increase / reduce) either Successful hits, or amount of swing attempts
Misc: Any not covered by others types listed here in Subtypes
Movement: AAs refering to Run Speed, or other types of movements.
Skill: AAs referring to a skill
Spell: General Spell AAs
Spell Amount: AAs modifying direct spell damage / heals / etc.
Spell DoT: AAs modifying DoT damage / HoT heals / etc.
Spell Duration: AAs modifying spell duration
Spell Resist: AAs modifying spell resist rate
Timer: AAs that modify refresh timers
Target
Target: Meaning
Ally: Nearby Allies
Enemy: Nearby Enemies, often directional
Group: Your group
Pet: Your pet(s)
Self: Yourself
Target: Your target
SpellFocus
Focus: Meaning
Burning Affliction: Increases DoT Damage
Extended: Increases Spell Duration
Haste: Reduces Cast Time
Improved Damage: Increases Spell Damage
Improved Healing: Increases Heal Amount
Mana Preservation: Reduces Mana Cost
Melee Focus
Focus: Meaning
Cleave: Increases Chance to Critical Hit
Dodge: Increases Chance to Avoid (Dodge) Attacks
Ferocity: Increases Chance to Double Attack
Haste: Increases Swings per Second
Mon Nov 04, 2013 4:00 am by Softfingers
» Where's the RAID?????
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